
But, AO requires a lot of FP to level compared to Cape, so is not as good in that one area, but it's still a very useful active bonus.Ĭlick to expand.I think this is a good question and the answer isn't really obvious. Plus, 1 FP per level is matched only by Cape, which in itself is a very nice GB. So, there is a lot of good in moving it up a lot, rather than getting less and less each level. That's very unusual for the passive component of GBs. Yeah, right after it goes down quite a bit, but then slowly increases at a faster rate. This can be very useful in GE.Īnd then there's the other part where AO doesn't hit a wall like other GBs do after L10. So, your first turn, you take your attacks, and then at a point where you can cut off and lose nothing, you realize you haven't critically hit them. Moreover, let's say you have a difficult battle which has a small margin for error. So, you'd have to measure it against how many hits would actually matter, which would be lower than those figures, but still be important in the vast majority of scenarios. For example, if I'd kill him even without AO, what difference does it make when it works? None. Now, you have to offset that because some bonus hits won't matter. Even a single battle against 8, assuming 16 hits, would give you about a 69% chance to crit something per battle. So, yeah, I'd be really surprised if you had several battles without getting one. You'd have a 10% chance of getting no hits with it. How many attacks do you get per wave? How many attacks do you get for a double wave? Let's say 32 for a double wave, since there are 16 units.
